Fighters Guild
The Fighters Guild pays for dead monsters. Every day you may take one new contract naming a creature suited to your level; kill enough of them and any postman will report it to the guild and pay you in experience and task points. It unlocks at level 30.
The loop
- Click the bounty parchment in Eden's tavern. It names today's target and adds it to your list. One new contract per day — the day flips at 05:55, with the server save.
- Hunt. You need 20 kills to complete a contract, and every kill past that still pays, up to 100.
- Say
taskto any postman — any NPC who sells parcels — to report your finished contracts and collect. - Check progress at any time with
!tasks, or on your character page, which lists your live contracts.
The rules that bite
- You can hold 3 contracts at once. A fourth has to wait for a free slot.
- Each contract has 3 days to be completed. Miss it and it is dropped — the slot frees up the next time you touch the parchment or a postman.
- A completed contract never expires. Once you have your 20 kills you can turn it in whenever you like, deadline or not.
- The target is rolled to your level from a pool of 150 creatures, and never duplicates a contract you already hold.
What it pays
Per contract, on hand-in: your kills × the creature's own experience value, plus a flat 30 × that value on top — so a contract is worth killing out to 100 even after it is "done", and a tougher target is worth more than an easy one. Every completed contract is also 1 task point.
Boss bounties are rolled from the same parchment on the same day. That part is still being built out.