After Rookgaard
You picked a vocation and left Rookgaard. Here's what to do on the Mainland.
Spells
- Learn spells from your vocation trainer (every city has one):
hi→spells. Before you leave town, learn Light Healing — the basic healing spell, cast by sayingExura. - List of all spells available here.
- The spells available to each of your characters — already learnt, ready to learn, or still out of reach — are listed on that character's own page. Open a character page (log in to see your own).
Supplies: potions, runes, ammunition
- Archers should start with Spears — buy as many as you can carry before venturing out.
- Everyone should grab at least a few life and/or mana fluids, and bind them to hotkeys with the “use on self” option.
- At very low level, runes and fluids are too expensive to use freely — for now, keep them as emergency tools.
- In due time, start experimenting with runes: Fire Field to block an enemy's walking path, Fireball Rune to clear a whole room, or Intense Healing Rune — like a life fluid, but it scales with your level and magic.
Triggers
On Fallen Paradise your weapon hits can proc reaction skills (full list on the Server Info page). Some open a brief window you activate with a word:
- Say “!block” — stop the next incoming hit and get some mana back (any weapon).
- Say “!parry” — melee weapon: halve the next hit and strike back.
- Say “!aim” — bow/crossbow: your next shot lands for maximum damage.
- Say “!focus” — wand/rod: your next hit deals far more damage.
- Say “!drain” — sceptre: your Bone Guardian drains its target's life and heals itself for the same amount.
Empower is different: on a hit you may briefly get Empowered Strike ready. You don't learn it
— you already have it. There is only one word to remember, exori amp, and the weapon in your
hand decides what it does. It hits much harder than your normal strike, costs no mana, and casting it
consumes the buff:
- Wand — a bolt of lightning, up to 3 squares away.
- Rod — a bolt of earth, up to 3 squares away.
- Sceptre — a bolt of death, up to 3 squares away.
- Bow or crossbow — an ethereal spear, up to 7 squares away.
- Melee weapon — a crushing blow to one creature beside you.
The wand, rod and sceptre forms deal true damage — nothing resists it. Note the melee form needs an actual weapon in hand: bare fists won't do.
Gear upgrades
- Sorcerers, Druids & Necromancers — better wands, rods and sceptres from level 14.
- Archers — Royal Spears from level 25.
- Knights — strong one-handed weapons (e.g. Crimson Sword, in Eden / Edron) from level 20.
Where to go, what to do?
- Grab your first task from the Fighters Guild — kill a level-appropriate monster for a big exp reward (3 days per task). Always keep one active.
- From here you're free to explore blindly — maximum risk, maximum satisfaction — or look things up online to find good hunting spots and which quests you can complete.
- The Bestiary exists to reward exploration and facing new enemies: first kills give bonus exp, thresholds give points. Track it on the Creatures page.
Settings & tools
- Set up your hotkeys: potions “on yourself”, spell incantations “send automatically”.
- Your mouse wheel triggers hotkeys too — scroll up, scroll down and clicking the wheel each fire one, and holding Shift or Ctrl gives you more. Try both the F-keys and the wheel and see which feels better for you.